Inverse Kinematics Continued (Fixed Point and Multiple)

Simon went on with the third and the fourth coding challenges by Daniel Shiffman on inverse kinematics in Processing (Java) this morning, producing a beautiful animation of two robotic hands playing catch with an “apple”:

Here Simon explains what inverse and forward kinematics actually are in robotics:

To make the animation with two robotic hands Simon started with the fixed point inverse kinematics coding challenge to create a tentacle-like creature (fixed to a base point) that tries to reach for the mouse:

And then it was time to do the multiple inverse kinematics coding challenge, that is to wrap all of the code for inverse kinematics into an object and create an array of many tentacle-like creatures/ robotic hands. The creatures reach for a bouncing ball (an idea from the Coding Math YouTube channel):


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