Simon continued his lectures about transformations in Processing (Java). Processing has built-in functions that make it easy for you to have objects in a sketch move, spin, and grow or shrink: the
scale functions. Simon has already covered the translate and rotate functions in an earlier post. Today he made tutorials about scaling and 3D transformation functions
Scaling changes the size of the grid:
And here come the pushMatrix and the popMatrix functions:
The explanation below comes from the Processing website:
The Transformation Matrix
Every time you do a rotation, translation, or scaling, the information required to do the transformation is accumulated into a table of numbers. This table, or matrix has only a few rows and columns, yet, through the miracle of mathematics, it contains all the information needed to do any series of transformations. And that’s why the
popMatrix() have that word in their name.
Push and Pop
What about the push and pop part of the names? These come from a computer concept known as a stack, which works like a spring-loaded tray dispenser in a cafeteria. When someone returns a tray to the stack, its weight pushes the platform down. When someone needs a tray, he takes it from the top of the stack, and the remaining trays pop up a little bit.
In a similar manner,
pushMatrix() puts the current status of the coordinate system at the top of a memory area, and
popMatrix() pulls that status back out. The preceding example used
popMatrix() to make sure that the coordinate system was “clean” before each part of the drawing. In all of the other examples, the calls to those two functions weren’t really necessary, but it doesn’t hurt anything to save and restore the grid status.
Note: in Processing, the coordinate system is restored to its original state (origin at the upper left of the window, no rotation, and no scaling) every time that the
draw() function is executed.