Circle Intersection with Perlin Noise in Processing (Interactive)

Simon built a beautiful interactive circle intersection program in Processing, in which the circles detect intersection and change colors (according to Perlin Noise) once it occurs. The player can control the number of circles by adding and removing them in two modes (mouth clicked and mouth dragged). Simon added a button to switch between the two modes. (Loosely based upon Daniel Shiffman’s tutorials on checking object intersection).

 

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s