Coding, Community Projects, Computer Science, Contributing, JavaScript, Murderous Maths, Physics, Simon's Own Code, Simon's sketch book

Simon’s Community Contribution: Variation of 2D Casting Coding Challenge in p5.js

This is Simon’s version of Daniel Shiffman’s 2D Casting code, made on Wednesday last week right after the live session. Link to the live session including the coding challenge.

Code and interactive animation are online at: https://editor.p5js.org/simontiger/sketches/ugHX4yKQC
Play with the animation online at:
https://editor.p5js.org/simontiger/present/ugHX4yKQC
https://editor.p5js.org/simontiger/full/ugHX4yKQC

Simon’s suggestions during a patron-only live session yesterday
a screenshot of Simon’s community contribution published on the Coding Train website

Simon has also made one more, optimized version of this project (with fewer rays, runs faster): https://editor.p5js.org/simontiger/present/F6TCHAZs_
https://editor.p5js.org/simontiger/sketches/F6TCHAZs_

Both of Simon’s versions have been added to the community contributions on the Coding Train website: https://thecodingtrain.com/CodingChallenges/145-2d-ray-casting.html

screenshot of the optimized version

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