This blog is about Simon, a young gifted mathematician and programmer, who had to move from Amsterdam to Antwerp to be able to study at the level that fits his talent, i.e. homeschool. Visit https://simontiger.com
In an earlier post, I have mentioned that for many games he programs Simon got his inspiration from the site Maths Is Fun. Perhaps I should add that at our home, Maths Is Fun has become an endless source of fun word problems, too! The problem below has been our favourite this week:
Some of the puzzles Simon likes to recreate with paper and scissors rather than program:
For the jug puzzle game, Simon has developed a graph plotting the winning strategy (analogous to what he once saw Mathologer do for another game).
Take any real number and call it x. Then plug it into the equation f(x) = 1 + 1/x and keep doing it many times in a row, plugging the result back into the equation.
At some point you will see that you arrive at a value that will become stable and not change anymore. And that value will be… φ, the golden ratio!
But this equation also has another answer, -1/φ. If you plug that value into the equation, it will be the same, too. The real magic happens once you have rounded the -1/φ down (or up), i.e. once what you plug into the equation is no longer exactly -1/φ. What happens is that, if you keep going, you will eventually reach… φ as your answer!
While in Southern France, Simon really enjoyed solving this puzzle (he originally saw in a Brilliant.org vid). He was so happy with his solution he kept drawing it out on paper and in digital apps, and later shared the puzzle on Twitter. This sparked quite a few reactions from fellow math lovers, encouraged Brilliant to tweet new puzzles and now Brilliant follows Simon on Twitter, how cool is that!
Monday morning Simon showed me the Chaos Game: he created three random dots on a sheet of paper (the corners of a triangle) and was throwing dice to determine where all additional dots would appear, always half-way between the previous dot and one of the corners of the triangle.
Very soon, he found it too much work to continue and I though he gave up. Later the same day, however, he suddenly produced the same game in Codea, the points filling in much faster than when he did it manually, yet following exactly the same algorithm. To my surprise, what resulted from this seemingly random scattering of dots was a beautiful Serpinski triangle.