Link to Simon’s project in progress: https://codepen.io/simontiger/pen/LOg…
The walk begins with a white grid. Every time the walker first visits a cell, it first turns purple and the green number inside the cell increments with every next visit. Simon wants to assign a musical tone to each cell as a next step.
He started working on his own database for the tone frequencies (7 octaves in the 7 x 7 grid), but later lost all his (unsaved) work when his laptop froze. Not sure anymore whether this project will ever get finished 😦 as Simon doesn’t feel like retyping the database again.
Simon made a particle system based on Daniel Shiffman’s latest live stream. Here is the link to Simon’s code on CodePen: https://codepen.io/simontiger/pen/OxvYYW?editors=0010
He also tweeted about it:
The project is available on Simon’s page in Codepen:
In the two videos below Simon explains what the bug was (he had forgotten a “break” statement). He insisted I include both videos, but actually only the second one is informative:
Simon still needs to add explosions to this game (make the enemies explode), so there will probably be a follow-up on this one.
Simon built a Polar to Cartesian converter (Simon’s own code). You can enter the radius in pixels and the angle in degrees, click “convert” and you get the coordinates in x and y and a circle appears n that spot.
You are welcome to play with Simon’s converter online in CodePen at: https://codepen.io/simontiger/pen/MmdodP
Simon is also planning to make a similar converter for Spherical to Cartesian (where you would enter radius, latitude and longitude and convert those into x,y,z).
Here Simon explains the formulas to convert between Polar and Cartesian coordinates: