Coding, Geometry Joys, JavaScript, Murderous Maths, Simon makes gamez

Polar to Cartesian converter (Simon’s own code)

Simon built a Polar to Cartesian converter (Simon’s own code). You can enter the radius in pixels and the angle in degrees, click “convert” and you get the coordinates in x and y and a circle appears n that spot.

You are welcome to play with Simon’s converter online in CodePen at: https://codepen.io/simontiger/pen/MmdodP

Simon is also planning to make a similar converter for Spherical to Cartesian (where you would enter radius, latitude and longitude and convert those into x,y,z).

 

 

Here Simon explains the formulas to convert between Polar and Cartesian coordinates:

 

Coding, JavaScript

Polar Roses in JavaScript

Simon created an engine that uses trigonometrical (polar coordinates) formulas to produce beautiful roses. He reproduced the code originally created by Daniel Shiffman from memory and searched for the formulas on Wikipedia.

You can play with this project here (click on the play button to run): https://alpha.editor.p5js.org/simontiger/sketches/HkU9i2h1b

Coding, Geometry Joys, Java, Milestones, Murderous Maths, Simon's Own Code

Simon’s first own code: Archimedean spiral in Processing (Java).

This is so exciting! Simon has written his first Java code completely on his own! It’s an animation of the Archimedean spiral (well, we only found out later that it’s actually called this way and that it was already discovered in the 3rd century BC). Simon built his spiral playing with polar coordinates in Processing. The first version of the spiral continued to move infinitely, beyond the canvas, so Simon came up with a way to make it stop (used a constrain).

He was so modest as not to say it was his own code and only confessed it tonight when I asked which tutorial or coding challenge this was. “None”, he answered, “I made it up myself”. He then started jumping around with joy. I told him he should post his code on GitHub, which he did. Here is the link: https://github.com/simon-tiger/archimedean-spiral/blob/master/Polar.pde

The following three videos show the making of the spiral step by step, with Simon’s explanations.

Here Simon creates the grid with the x- and the y-axes:

The first version of the spiral that went on forever:

Simon came up with the constrain to control the spiral:

Archimedean spiral (aka arithmetic spiral), a locus of points corresponding to the locations over time of a point moving away from a fixed point with a constant speed along a line which rotates with constant angular velocity.

The next two videos (in Dutch) are of Simon running Git from command line to show Dad how that works and ultimately placing his code on GitHub. We were quite amazed at his fluent use of BASH, considering he only used Git just once before, approximately a moth ago.

And this is what Simon did afterwards, at 10 pm, as I was trying to finally get him to bed (copying polar shapes formulas from Wikipedia):

IMG_4172

Polar Shapes 21 Mar 2017

He fell asleep asking me what was the γ in those examples…

Coding, Geometry Joys, Java, Murderous Maths

3D Earthquake Data Visualization Coding Challenge

The earthquake data visualization coding challenge by Daniel Shiffman went further than just a 2D map – it went 3D! Simon managed to complete the challenge, except for the very last bit where he was supposed to correct the skewed GPS positions of the earthquake locations on his own (this part was not included in the challenge).